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Giveitem Nwn2


Now has unlimited Ethereal Jaunt and Poymorph self (will only choose humanoid forms so no Umber Hulk or Sword Spider). Changed TargetingUI to show correct 20' radius. Melf's Acid Arrow- Now takes into account Ranged Spell Specialization. Have to cap at 41 hours max or the Charm effect is permanent (except with Dispel Magic). http://noipc.org/neverwinter-nights/nwn2-sergeants.html

Has attack bonus equal to (caster level + caster's ability modifier +3 enhancement) as per PnP. You have to search for what you want and then click on "item details" to get the item id.But it does have every item from every expansion pack in it, including Correctly applies full damage in 1st round no matter what. These match PnP. -Death Armor- Capped at 1d4 +10 as per Spell Compendium page 60.

Giveitem Nwn2

Now affects creatures with up to 10HD. Privacy Policy

Range changed from Long to Medium. Caster Level stored on AOE for proper Dispel Magic callback.

Medium sized creatures (and smaller) can't move towards the caster for 1 round (uses CutsceneImmobilize to simulate this effect). Now takes into account Epic Levels (up to 30th level). Fear effects include shaken effects. Neverwinter Nights 2 Warlock Spells We have a modified experience for viewers using ad blockers Wikia is not accessible if you’ve made further modifications.

Used Immobilize (to simulate being stopped by a Bullrush) attempted once per round rather than one knockdown attempt that lasts the entire duration. -Bigby's Grasping Hand- Freedom of Movement now makes Neverwinter Nights 2 Wizard Spell List By not adding attack and damage bonus to the creature's natural weapons, but instead adding enhancement bonuses, the effect will be removed properly. To see the console text clearly you may have to disable any Antialiasing you have enabled. https://www.gamefaqs.com/pc/922154-neverwinter-nights-2/faqs/46199 However, there is a limit of one per casting.

Can't affect incorporeal creatures (shadows and such- must have physical presence to grapple them). Nwn2 Console Commands Respects immunity to critical hits. -Evards Black Tentacles- Does a grapple check as per PnP. If immune to knockdown, creature is immobilized using CutSceneImmobilize (on a failed save). Casting this a second time, on the same target, will no longer cause the BAB increase to disappear.

Neverwinter Nights 2 Wizard Spell List

Now works with Druid's Elemental Shape form (considered Outsider not Elemental) and Dragon Shape form. https://steamcommunity.com/app/2760/discussions/0/540731690974662001/ Maximum number of allies affected is equal to CasterLevel/3 as per PnP. Giveitem Nwn2 Decreased size down to 10'. Neverwinter Nights 2 Givefeat Retributive effects do not damage the caster on Hardcore difficulty.

Now correctly calculates extra damage on a critical hit. have a peek at these guys Both are as per PnP. Scroll is NW_IT_SPARSCR3112. Fixed visual so that ray effect gets shown even for missed or resisted targets. -Eldritch Chain- Now takes into account epic levels (21-30). Nwn2 Spell Codes

X "Like" CheatCC on Facebook Follow @cheatcc Home Xbox 360 PS3 PC Xbox One PS4 Wii U 3DS Vita Wii DS PSP PS2 Other Systems Xbox GameCube PSOne N64 GBA Game Target gets +5 to save attempt if in combat (as per PnP). Now working on Creeping Doom and Tenacious Plague. -Harm- Added sneak attack damage. check over here No attack roll versus undead, since it's assumed you are trying to heal them and they are immune to criticals. -Invocation: Flee the Scene- Expeditious Retreat should have a 50% movement

Stun effect is corrected to last only one round now instead of three. Neverwinter Nights 2 Giveitem Failed To Create Useful for temporary FPS boost in areas with water. Removed spell resistance check.

aabboxes ambient anim_blend animation animglod animlod anims attachcamera auditfeats auditspells automemorize axes base blurradius border bugreport c2 c3 camera_debug camera_debug_full camera_debug_los capsules ceilingmode clientstats closeuiscreen creatures cutscene cutscene_override daynight daynightscale daytime

Used to be only one sword was allowed for the entire party. I rolled a fighter, but I want him to use a ♥♥♥♥♥♥♥ sword. Only one creature per round can be affected. +3 to save DC was removed as this isn't true for PnP. Neverwinter Nights 2 Console Commands Not Working You may then use the following codes. (Note that all codes are cAsE sEnSiTiVe.) irolltwenties - 20 in every statistic.

This simulates the caster being able to convince the Target to do something it wouldn’t ordinarily do. (Retries are not allowed.) -Charm Monster- Reworked script so charm isn't permanent anymore. Changed Targeting UI to match 20' radius (in-script already as 20' radius). All sneak eligible spells were recompiled to take into account these changes.Invocations- Warlock's Spell Resistance check now uses the Warlock's full caster level. this content rs ga_alignment(-1,1) - Move one point towards Chaos.

Single-target hostile, single-target friendly, and Area of Effect. dm_unlockcamera - Allows you to use the camera with better scrolling and the such. Is it Impossible to Separate the Art From the Artist? rs ga_time_advance(Hours,Minutes,Seconds,Milliseconds) - Advance in time.

Default is 3 in Act 1 and 4 in Acts 2 and 3. This helps to keep the spell useful at higher levels. -Greater Swordsman's belt- Fixed blueprint so Damage Reduction works correctly. -Invocation: The Dead Walk- Now can summon multiple undead when using You should first select your character. Max of 4 targets can be affected.

This follows the PnP description. -Bigby's line of spells- Checks to see if the target is under the effects of another Bigby's spell. Added sneak attack damage.